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KeyShot


KeyShot 4 Features


The KeyShot user interface makes the 3D rendering and animation process simple and
fast. Use 700+ materials, 50+ lighting environments, labels, texture and opacity maps to create exactly the look you need.

Use the intuitive animation system to apply transforms on models and cameras to see an animation take shape before your eyes in real time. Sequence and adjust your animation as it plays. There’s never been an easier way to create 3D renderings, animations and design variations on the fly.

KeyShot, the key to amazing shots

Realtime Raytracing


KeyShot is the first real-time ray tracing and global illumination program that uses a
physically correct rendering engine certified
by the CIE (International Commission on Illumination). Whether you are creating 3D renderings or animations, you see everything happen instantly, in KeyShot’s realtime
raytraced viewport, decreasing the time it
takes to create photorealistic 3D images.

Instant Real World Lighting

Drag and drop lighting environments to see
the change is shadow, highlight and reflection immediately. All of the environmental lights inside KeyShot can accurately simulate differences in brightness from a simple LED all the way up to the intensity of the sun and cast shadows accordingly. And to get you started, there is no intitial lighting setup necessary for you to acheive immediate realistic lighting.

Scientifically Accurate Materials

All KeyShot materials are scientifically accurate and have physical properties based on real
world materials. The material types contain
only the properties necessary for creating that specific type. For example, you won’t find a property under the “Glass” material that will make it look like a metal. This makes setting
up realistic materials extremely easy, foolproof and faster than ever.

Animation


KeyShot revolutionary new animation system brings a whole new level of creating animations quickly and easily to your product development pipeline. KeyShot doesn’t rely on inserting and managing keyframes. Instead, apply individual transforms (rotations, translations, etc.) to set
up new animations with a click of button, and update materials and lighting as the animation plays.

64-bit architecture


KeyShot is built on 64-bit architecture giving
you the power and ability to utilize more than
4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross platform compatible and can be used on both Microsoft Windows and Apple computers.
CPU-Powered

KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number
of cores and threads in your system.

Interactive Labeling

Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.

KeyShot, the key to amazing shots

Bump-mapping


Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.

Render Queue

The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.

Network Rendering

The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.


Plugins (PC Only)


• Creo & Creo Elements/Pro - Live Linking
• Pro/ENGINEER Wildfire 4–5 - Live Linking
• Rhinoceros 5 and prior - Live Linking
• SolidWorks 2011–32012 - Live Linking
• SketchUp 7 & 8
• 3DS Max 2011-2013

3D file formats (PC/MAC)

• ALIAS 2013 and prior
• AutoCAD (DWG/DXF)
• CATIA v5
• Creo 2 and prior
• Inventor 2013 and prior
• Maya 2013 and prior (licensed)
• NX 8.5 and prior
• Pro/ENGINEER Wildfire 2–5
• Rhinoceros 5 and prior
• SketchUp 8 and prior
• Solid Edge ST5 and prior
• SolidWorks 2013 and prior
• IGES
• JT
• STEP AP203/214
• OBJ
• Parasolid
• FBX
• 3DS
• Collada

What’s included

• 700+ predefined materials including
texture and bump maps
• 50+ lighting environments
• Quick start guide
• Hotkey list
• Manual

Licensing

• Node locked license, tied to MAC address.
• PRO (Optional) Floating license using FlexNet
Publisher (FLEXIm) for Windows or Mac OS X
including support for license borrowing and
access through VPN.

 

 





KeyShot 4 Technical Specifications

KeyShot, the key to amazing shots


Realtime raytracing features

• Progressive global illumination
• Multi-core photon mapping
• Adaptive material sampling
• Dynamic lighting core
• Realtime subsurface scattering

Real world lighting and editing

• Image based lighting using high
dynamic range images (HDRI)
• Brightness and contrast control
• Envrionment rotation and height adjustment
• PRO: Saturation and hue adjustment
• PRO: Tilt and Blur
• PRO: Innovative pin system for adding
lights with realtime feedback

Scientifically accurate materials

• True physics based materials
• Subsurface scattering
• Adjustable IOR
• Dispersion
• Interactive color adjustment
• Roughness control
• Multi-layer materials
• Light-emitting materials
• Support for DuPont® paints
• Mold-Tech Material with accurate scaling.

Interactive material assignments

• Drag and drop materials from library
onto object
• Copy and paste materials from one part
to another with automatic linking
• Material assignment to entire objects and
layers through scene tree
• Autopaint entire models through material
templates
• In-project material library

Texture, bump map and labeling

• Dynamic texture mapping and control
• Image based bump mapping with
interactive height control
• Normal mapping
• Support for opacity maps
• Specular  mapping
• Labeling
• Procedural texture mapping

Model Interaction

• Interactive scene tree
• Preserve structure from 3D
modeling application
• Interactive single or multiple part movement
• Hide, Delete, show only parts
• Model and Part duplication
• PRO: Model Sets

Physical Lights

• Light sources with poer control and fall-off
based on scene units.
• Area light diffuse
• Point Light diffuse
• Point Light IES profile

Camera Controls

• Full interactive camera control including
tumble, pan, dolly and twist
• Numerical control using spherical or
absolute coordinate
• Interactive focal length
• Realtime depth of field with F-stop
• PRO: Viewsets for saving lighting, camera
angle, and backplate.

Image composition

• Realtime bloom effect
• Vignetting
• Solid color background
• Combination of 3D scene with 2D photograph
• Brightness and gamma control
• Ground shadow color adjustment

Part & camera animation (optional)

• Animation offset transform system
for models and cameras
• Setup, edit, and playback inside realtime
raytraced environment
• Step by step guidance through
animation wizard
• Copy and paste of animations onto
other parts with optional linking
• Model/Part animation: turntable,
translation, rotation
• Camera animation: orbit, zoom,
inclination, translation

KeyShot VR (Optional)

• Interactive web-output directly from
inside KeyShot.
• Plug-In free interaction in any HTML5
supported browser.
• 5 possible VR types: Turntable,
Hemi-Spherical, Spherical, Custom and Tumble.
• Step by step setup through wizard
with interactive feedback.
• Dynamic image compression quality control.
• Customisable settings for enhanced
user experience.
• Output to JPEG/PNG with automatic
FTP deployment.

Offline rendering features

• Realtime render mode
• Gaussian blur for image smoothing
• Alpha channel output
• PRO: Batch rendering (render queue)
• PRO: Simultaneous realtime and offline
rendering
• PRO: Turntable animation rendering
• PRO: Region rendering
• Optional: Network Rendering

Network Rendering (Optional)

• Easter to install and manage
Master/Slave system.
• Add/remove slaves before, after and
during rendering.
• Network render queue
• Automatic load balancing to omptimise
performance on mixed CPU system.
• Start, stop, suspend and prioritise jobs.
• Local slave management for core
usage and scheduling.
• Support for PC, Mac or mixed network.

Image Input

• JPEG
• TIFF with alpha channel (8 bit)
• PNG
• TARGA
• HDR
• EXR
• HDZ (KeyShot proprietary HDRI format)

2D/3D Image output

• 4.1M pixel output resolution
• PRO: Unlimited output resolution
• JPEG
• PNG
• TIFF with alpha channel (8 bit/32bit)
• EXR (32 bit)
• AVI, Quicktime, Flash (PC)
• PRO: Output to OBJ

Architecture

• CPU based
• Parallel architecture with full support for
multi-core and hyper-threaded systems
• Near linear performance scale with
additional CPUs
• Utilization of GPU for rendering effects
• No special graphics card needed
• PRO: Stereo Viewing
• Support for PC and Mac

KeyShot, the key to amazing shots

Return to the KeyShot Overview