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Maxwell Render™ v2.6 - Key Features

Maxwell Fire
(Fast Interactive Rendering)

See instant results while setting up a scene with truly interactive previews. New inside version 2.5 is Maxwell Fire - our Fast Interactive Rendering technology Users can preview scene lighting and materials in seconds. And unlike other interactive style renderers, Maxwell Fire is compatible with ALL Maxwell materials and features, is entirely CPU based, is no extra cost to the user and is truly interactive being integrated in both Maxwell Studio and plug-ins.

Multi-processor, Multi-platform
and Extensive range of Plug-ins

Maxwell Render is compatible with Windows, OSX and Linux in both 32 and 64 bits and can exploit all the processors available on your system. It can run in GUI and command line mode so it can be integrated into virtually any pipeline. The package also includes an SDK in both C++ and Python languages with an editor and examples. The Suite package comes with free plug-ins for seamless integration to over 15 CAD, 3D, and postproduction applications. Maxwell Render means maximum flexibilty to adapt to any environment.

Multilight™ and Color Multilight

Maxwell Render v2.6 Multilight

Don’t re-render – adjust the lights in real time!

The Multilight feature removes the need to re-render images when light changes are required. Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process, eliminating the need to run various renders to tweak the lighting set up. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. These features give users infinitepossibilities saving numerous different lighting versions of the same scene without rendering it over and over again. The Multilight feature is the firstof its kind in a commercial render engine and it is extremely powerful.

Maxwell Materials

Maxwell Render 2.6 Materials

Based on real optical properties, creating unrivaled realism. The Maxwell Material Editor offers real-life parameters that definethe materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials.A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.

Referenced objects and materials

Maxwell Render Suite 2.6 includes geometry proxies support (referenced MXS’s), and so now it’s possible to replace one mesh with another during render process (before voxelization) - dramatically reducing export times. Support for referenced materials has also been added.

Hair rendering

Maxwell Render Suite 2.6 introduces a new a
new procedural primitive for rendering
hair- compatible with the most popular hair systems (Shave & Haircut, Maya Hair, Max Hair, Ornatrix, Cinema Hair). The fibersare created at render time which means the rendering is much more efficientwithout needing to convert anything to polygons. Each fiberis not just a flatribbon but has a real volume allowing you to assign also transparent/translucent materials to the fibers or very realistic effects.

Particle rendering

You can now render particles in Maxwell Render using the procedural primitive for particles. This procedural geometry is compatible with the most popular particle systems (RealFlow particles, Maya particles, 3dsMax).


In high-end productions, it is often necessary to distribute a render job over a number of machines in a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render’s networking capabilities are very powerful (more computers equals more speed in a very linear way), very stable, and very flexible- networking is multi-platform allowing a mixture of Windows, Mac
and Linux systems to be connected together.

The software’s wizard system makes setting up a network job a straightforward task. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation.

Physical Sky System

The Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It’s also possible to save the current sky as an HDR map.


Realistic Camera Model

Maxwell Render simulates a real camera with
the associated parameters, such as f-stop, focal length, shutterspeed, etc. By using this type of camera model Maxwell Render can automatically simulate depth of field,natural 3d motion blur,
and other effects. With Maxwell Render’s camera model, it is very straightforward to match the lighting levels of a real photo with a render
If you are familiar with photography you will feel right at home!

Sub-Surface Scattering (SSS)

Maxwell Render v2.6 SSS

Maxwell Render v2.6 SSS

Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. It is a crucial component that allows users to accurately simulate many kinds of materials including plastics, marble, milk and skin. Subsurface scattering in V2 has a special mode which can handle single-sided geometry. This mode is very suitable for leaves, lampshades, paper, and curtains amongst others. The new Thin SSS mode also has the advantage of rendering faster than normal subsurface scattering. The SSS component in Maxwell Render follows an entirely new approach compared to any other SSS system currently available, offering unprecedented, photorealistic effects in material creation.

Motion Blur

The motion blur feature can be set for both a still camera and video camera, accurately creating the blur effects associated with overly fast movement. For Maxwell Render 2.6 it has been vastly improved both in terms of speed and capabilities. It is now possible to have virtually unlimited motion blur steps. Effects such as light trails during long exposures are now easy to create and a moving emitter will influence the llumination in the scene along its entire exposure time just like in the real world.

Maxwell Displacement

Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-flywhile rendering or pre-tessellated before the render starts. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.


Advanced bloom and glare controls that bring a new level of realism and quality.Simulens allows the user to definea pattern to simulate the shape of the camera diaphragm that will model the pattern of light reaching the camera flm, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines‘obstacles’ in the lens such as dust, fingerprints or eelashes adding to a more realistic diffraction effect.

Maxwell Render and RealFlow

Advanced integration with RealFlow - a new smart workflowwhich allows you to handle RealFlow output and generate both meshes and particles in render time, saving precious disk space and greatly reducing export times. The following extensions have been added:

• Maxwell particles: A particle loader that
converts .bin particles generated in RealFlow
to Procedural spheres in render.

• Maxwell mesher: Particle loader and Mesh
loader which converts .bin particles and
.bin meshes produced by RealFlow to a
triangle mesh to render.

• Maxwell cloner: An instancer that uses .BIN
particles and an object in the scene to place
instances of the object on each point of the
BIN cloud.

• RF_meshes: A geometry loader that loads
.BIN mesh generated in RealFlow to render.

• RW_meshes: A geometry loader that loads
an SD produced by RealWave to render.

Cross Platform

Maxwell Render™ can exploit all the processors available on your system, and is a cross-platform solution available for Windows™ 32 and 64 bits, Mac OSX ™ and Linux™ platforms.

Maxwell Render™ connects via plugins to the major 3D design and CAD applications like 3ds Max™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Archicad™, CINEMA 4D™, form·Z™, and SketchUp™ Pro.

All of our supported plugins are free for license holders and demo users.

A growing number of Maxwell Render plug-ins are being developed by and made available through third parties including solidThinking™, Houdini™, MicroStation™ and Allplan™.

Additionally, Maxwell operates as a stand-alone application featuring Maxwell Studio – a full 3D editor to compose scenes –, Maxwell Material Editor – a versatile physical material editor –, and Maxwell Engine – the command line controllable render engine –.

Maxwell Render™ license pack includes access to the customer Download Area where plugins are available for download at any time free of charge.